Exploring DC Universe Online

The Los Angeles Times takes a look at DC's new online subscriber-based gaming thing that I'm too old for:

Initially slated for release in 2009, DC Universe Online took 150 programmers and artists across four U.S. cities 5 1/2 years to complete, at a cost of more than $50 million. That’s roughly twice the budget and timeframe of a typical game. DC Universe Online is atypical in another way — it belongs to a rare class in which thousands of players can inhabit the game’s world simultaneously and interact with one another in real time.

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